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Supreme commander adjacency bonus
Supreme commander adjacency bonus







supreme commander adjacency bonus

  • Restructured the scripts for engineering structure units.
  • MD: Started the Seraphim abomination class experimental.
  • supreme commander adjacency bonus

  • Fixed UEF ACU and SACU drones causing a script error when a parent Iyadesu dies.
  • Created icons for several unselectable and placeholder units.
  • Updated the distance models and icon for the Abyss Crawler.
  • Caffe Corretto: Fixed the smoothing groups on the UEF T2&3 AAPDs and T3 PD, and replaced the icons.
  • supreme commander adjacency bonus

  • R&D: Finished the appearance of the Cybran T3.5 Gunship.
  • Spawn Menu: Fixed a minor spacing issue when exactly 6n-1 mods were enabled.
  • Finished the Seraphim Experimental Sniper Bot.
  • Finished the model for the new Seraphim Experimental Sniper Bot.
  • Crate Drop: Will now reroll if Unit:AddKills() isn't a function.
  • R&D: Added the Seraphim Pentration Fighter.
  • Spawn Menu: Renamed the Mod tab to Source, and added a 'Core Game' initial option.
  • Spawn Menu: Fixed an error if BrewLAN isn't enabled.
  • Spawn Menu: Added code for wrapping the mod name buttons and expanding the text area.
  • Spawn Menu: Added code for truncating long mod names semi-intelligently.
  • supreme commander adjacency bonus

  • Spawn Menu: Removed the Product category.
  • Spawn Menu: Gave it the ability to dynamically categorise by mod.
  • Mostly for the lobby strings move from SCD.
  • Crate Drop: Lobby options will now break the lobby options of the other two on FAF, for no good reason I can identify.
  • TeaD: Lobby options will now loaded by FAF.
  • Renamed some of the variables for clarity.
  • Crystal Hill: Lobby options now loaded by FAF.
  • R&D: Removed the adjacency definitions for the old size of Gantry.
  • Fixed the strategic icon of the Aeon engineering station.
  • Rebalanced the Aeon engineering station, moved it from Paragon Game to BrewLAN, and recreated the appearance.
  • Fixed the shading groups on the Cybran T2 mass storage.
  • Added a break in the a to prevent duplicate categories.
  • Changed tarmac calls happening before the parent OnCreate class, which now breaks FAF, because they rejected my fix for the timing issue they added in that function.
  • Adjusted the turn circle and other movement characteristics of the Abyss Crawler to work better with the walk animation.
  • Altered the leg animation of the Abyss Crawler to be 8 phase rather than 2 phase.
  • Started rework of Abyss Crawler to have legs instead.
  • |0.8.9.1ĭebug tools: Prevented the DPS test units from trying to rename projectiles. All changes by Sean Wheeldon (Balthazar) unless otherwise stated.









    Supreme commander adjacency bonus